But they respawn in few seconds! Before someone hacks through all four of them they mostly start respawning. They don´t cast Fireballs but attack on melee and enemies usually take them down in one hit. The best thing about is is that it can be just for 1 second, but even that makes the scamps engage anyone who attacks. All you need is to have Command Creature up to level 2. There is a way to turn them into your own small horde of smelling and expendable monkeys. These scamps are pretty useless because they don´t attack your enemies and your enemies don´t attack them. But more importantly, it will spawn four Scamps that will follow you. Just follow the talk about a foul smell.Īnd what does the staff do? It reduces your Speed by 20pts for as long as you have the staff. The Staff is obtained during the quest Whom Gods Annoys in Leyawiin. This item really deserves it´s own paragraph and it shall have it.
Illusion: This is not utilized to it's full potential as the other schools are, but all you need to know is that the Command Creature and Humanoid spells will come in really handy.īlock: Blocking with a dagger isn´t much but even that is sometimes enough to throw your opponent off guard. So for the sake of Bound Armor, it´s always better to go for a higher armor rating for several seconds which is offered by Heavy Armor. Heavy Armor: While I only used robes, the type of Bound Armor is defined by which Armor skill is higher. Spell Reflect comes in really handy as second protection, and Soul Trap is needed for filling Soul Gems. Mysticism: The Spell Absorption spell will help you reach 100pts Absorption pretty easily in combat.
I´ll be mentioning it lightly in Combat section.ĭestruction: I decided that with this character I´ll go for Weakness spells, and Damage Magicka, Fatigue and Health spells, used as Damage Over Time effects.Ĭonjuration: Every warlock knows that there is power in summoning creatures from other planes and Daedra are really powerful – and dangerous – servants. I won´t be talking much about Alchemy and specific potions, so take a look here at Alchemical Recipes, where I posted most of the potions and poisons I used. Because this character doesn´t have Restoration and uses the Atronach Birthsign, Restore Health and Magicka potions are a must and Poisons are really priceless here. Sigil Stones have random effects, so until you get your hands on the right Stone, you might have to close lots of Gates, but that is the purpose of this character.Īlchemy: A very useful skill which I am in love with right now. The Sigil Stones are really important here, because only through them can you obtain Spell Absorption as an enchantment. Quests: Mage´s Guild (To get your hands on Spellmaking and Enchanting), Main Quest (Up until Dagon Shrine)Įquipment: Enchanted Tan or Grey Robe and Hood (Fortify Magicka or Spell Absorption), Silver Dagger (Drain Strength), Rings and Amulet enchanted with either Fortify Magicka or Spell Absorption Secondary Attributes: Strength and Endurance
Primary Attributes: Intelligence and Willpower Skills: Alchemy, Block, Destruction, Conjuration, Illusion, Mysticism, Heavy Armor And where does it come from? From Oblivion of course. But it was neccesary, the first steps on my path to power. Those fools from Mage´s Guild hardly understand that and sometimes I hate myself for ever aligning with them. Have you ever used the Staff of the Everscamp?
This time I delved really deep into Alchemy (be sure to check my Alchemy Guide), played a little with Destruction and pulled an ace out of my sleeve with Conjuration. With my Connoisseur I delved into the Restoration school, namely Fortify and Absorb effects. It´s been some time since I posted a build but now it´s here again.